I started at the age of thirteen; my brother and I wanted to make video games. After realizing I wasn’t ready to learn C++, I gave Autodesk Gmax (A free 3ds Max clone) a try. Then, I taught myself how to model, uv map, and texture in my free time after school and over the summer breaks. Over the years of many fun personal projects, I realized my passion was in the photo-realistic look of visual effects. For games, the artist must compromise for real-time rendering. For film and tv, however, the compromise for offline rendering does not subtract from the artwork. Through my journey, I learned my joy was in building art that captures the spirit of trompe l'oeil. To me, the amount of work that goes into creating realism also makes an art piece that has synergy; Its creation gives me pride and pushes me to improve.